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Five Things We Noticed About Dark Soul II New Trailer

April 11, 2013

dark soul 2

The sequel was first unveiled via a Dark Souls 2 trailer at the Spike Video Game Awards. It will be the first in the Souls series not to be helmed by creator from Hidetaka Miyazaki.

A new trailer has appeared right after the 12 minutes dark soul ii gameplay that was shown by IGN. For fans like myself, the video we saw was both comforting and exciting all at once.

Nothing about the game looked radically different from the original Dark Souls, but enough of it seemed improved and mysterious to give it a very fresh look and feel. Familiarity and newness all in one package what more could a wildly popular franchise hope to achieve in a sequel?

We can take away a number of interesting tidbits about the world of Dark Souls 2 and what we might be able to expect from the upcoming RPG. Here is Five Things We Noticed about Dark Soul II New Trailer.

1. Combat looks remarkably similar, but there’s dual-wielding and better animation. The difficulty of the first game is supposed to remain essentially unchanged.

Fans have been worrying about Dark Souls 2 ever since creator Hidetaka Miyazaki stepped down as director. Nevertheless, everything we saw in the gameplay footage today—or at least almost everything—looked like it could have been pulled directly from the original Dark Souls.

Combat still looks slow, and the combat mechanics still blissfully simple but deep. There were no flashy combo moves and there was no apparent speed-up of gameplay.

One big difference appears to be a more useful integration of dual-wielding, though shields are still obviously an important factor. Thank god.

We also see the use of torches which you’ll need to carry in one hand in pitch black areas and which will snuff out if you switch back to your shield or other item.

This is a great idea, and something I wish more games would implement. In fact, well-lit dungeons is one of my biggest pet peeves when it comes to RPGs, so bring on the torches. Maybe this is something the From team picked up from Dragon’s Dogma….

2. The HUD has been overhauled, and it appears Estus Flasks have been replaced with stones of healing* (as opposed to the various medicinal herbs you found in Demon’s Souls.) Bonfires remain.

The user interface looks very similar. Still, there are small changes. The life and stamina bars are next to a little moon-shaped symbol. The souls bar looks a tiny bit different. And the weapon/spell/item boxes are fancier and have smaller boxes next to them—you can see two smaller boxes beneath the shield, one to the right of the stone of healing, and two on top of one another next to the spell box.

I hope the PC version includes UI scaling so that we can shrink everything up for our tiny 23″ monitors. One of the worst parts about the Dark Souls PC port was how bad the HUD looked.

3. It sure looks like we go to The Painted World of Ariamis.
When the first Dark Souls 2 trailer came out, I wondered out loud if we would be revisiting the Painted World of Ariamis, one of the most intriguing areas in Dark Souls.

After today’s footage emerged, IGN’s Casey Lynch wondered the same thing, and certainly the gameplay footage adds even more reasons to suspect that this is the case.

If so, we’re apparently going there in a different time period, an age filled with dragons. The ruins that sprinkled the level in the past appear to be a full-blown castle.

4. Gameplay looks very similar, but now there’s environmental factors like breaking pillars and knocked down walls.

I love the idea of monsters breaking down doors and walls to attack you, or being able to demolish a stone pillar with one mighty swing of their mace. Dwarves toss axes at you which you can parry (if you’re talented enough) and there’s a number of other smallish looking changes that make the gameplay unique but still distinctly similar.

The lock-on wheel is now a bright blue, which I admit is a little distracting, but at least there’s still a lock on mechanic!

5. Graphics aren’t otherworldy, but the new wind effects and other small touches, including better lighting, make the game feel more real and, dare I say it, immersive.

This makes me suspect that we might actually see a big difference between the Xbox 360/PS3 and PC versions of the game. If early previews showed off “next-gen” graphics running on a high-end PC, then they were showing a different looking game than the one we saw today.

Don’t get me wrong, the game looks great. Comparing footage from the first Dark Souls to Dark Souls 2, you can really see where the improvements have gone—mostly into the small details. The wind, the grass, the lighting. Hopefully the framerate. But it’s not “next-gen.” So what gives?

 

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